Obtained: Talk to Vicar Max and ask him virtually the journal.

Objective(s):

  • Locate a Security Terminal on the Groundbreaker
  • Requite the Data Cartridge to Vicar Max
  • Track Down Reginald Chaney
  • Search Reginald Chaney's Home
  • Find Reginald Chaney
  • Take Max to the Hermit on Scylla
  • Partake in the Medicine Aid to Join Max on his Vision Quest
  • Help Max Fulfill his Vision Quest
  • Check Max's Mental State

Locate a Security Terminal on the Groundbreaker

Go out the transport after landing on the Groundbreaker (put Vicar Max in your party) and make your way to the platform with the "CUSTOMS" sign. Facing the sign, head left and take a a small flight of stairs down. At the bottom of the steps turn left and look on the nearby crates to observe Mardet ID Cartridge. And then head upwards the steps a short distance away to the northwest. Lockpick the sealed door with the Restricted Access sign and head in. This will trigger the Holographic Shroud allowing you lot to sneak into customs (the shroud can be institute in the helm'due south quarters on the Unreliable if you haven't grabbed it yet). Head through the supply room to arrive in another room filled with Mardets and glass windows. In this room, take a left through another doorway to arrive in front of some holding cells. Head to the red door and hack it to locate the security terminal. Access the terminal and eject the Docking Records Data Cartridge.

Give the Information Cartridge to Vicar Max

Talk with Vicar Max and give him the information cartridge.

Runway Downwards Reginald Chaney

Travel to Fallbrook on Monarch (with Vicar Max in tow) and look for the SubLight Dry out Goods & Sundry store. Enter the building to the right of that store to find Reginald's home.

Search Reginald Chaney's Dwelling

Examine Reginald Chaney's Gold Panning Log in the cupboard adjacent to his bed.

Find Reginald Chaney

Make your fashion to the eastern role of Fallbrook then follow the river northward to locate Reginald standing next to a campfire. Speak with him and choose what ever dialog options yous fancy.

Take Max to the Hermit on Scylla

Travel to Scylla and follow the objective to the northeastern part of the map. This will bring you to a little settlement. Enter the reddish edifice adjacent to the cylinder belfry along the northeastern part of the settlement to find the Hermit's Guild. Locate the hermit in her home and speak with her.

Partake in the Medicine Aid to Join Max on his Vision Quest

After agreeing to taking all the drugs with Max, caput into the back room of the Hermit's Lodge and breath securely.

Help Max Fulfill his Vision Quest

Choose the dialog options you want as the ending is all the same the same.

Cheque Max's Mental State

Talk with Max afterward waking upwards to complete the quest.